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open:mechanics:core:monstersmooks [2013/12/04 09:25]
tregenza
open:mechanics:core:monstersmooks [2013/12/04 09:26] (current)
tregenza
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 A mook has a very limited range of abilities known as <apdx ref="​open:​mechanics:​rulecards:​traits">​traits</​apdx>​. Except for these traits, a mook can only do two things. It may <apdx ref="​open:​mechanics:​rulecards:​28215">​mosey</​apdx>​ in its turn and when attacked it may use its Mook advantage as a free resist, if appropriate. A mook may use its traits in resistance actions every time it is attacked if they are relevant, but during its turn the mook is limited to a single action so may only mosey or use a trait. Mooks do not have <apdx ref="​open:​mechanics:​rulecards:​28006">​ammo</​apdx>​ or other restrictions on the availability of traits. ​ A mook has a very limited range of abilities known as <apdx ref="​open:​mechanics:​rulecards:​traits">​traits</​apdx>​. Except for these traits, a mook can only do two things. It may <apdx ref="​open:​mechanics:​rulecards:​28215">​mosey</​apdx>​ in its turn and when attacked it may use its Mook advantage as a free resist, if appropriate. A mook may use its traits in resistance actions every time it is attacked if they are relevant, but during its turn the mook is limited to a single action so may only mosey or use a trait. Mooks do not have <apdx ref="​open:​mechanics:​rulecards:​28006">​ammo</​apdx>​ or other restrictions on the availability of traits. ​
  
-Traits vary from setting to setting and from monster to monster. ​Check the setting'​s bestiary for a full list used in that game world. Some traits require multiple mooks to collaborate which counts as the mook's action for all mooks involved. For example, a mook included in the dice roll for a Mob Attack cannot act again this turn. This does not apply when a trait gains a situation bonus from other mooks.+Traits vary from setting to setting and from monster to monster. ​Some examples are listed below but check the setting'​s bestiary for a full list used in that game world. Some traits require multiple mooks to collaborate which counts as the mook's action for all mooks involved. For example, a mook included in the dice roll for a Mob Attack cannot act again this turn. This does not apply when a trait gains a situation bonus from other mooks.
  
-  ;**Example Traits** 
   ;Charge : Move and attack as a single action. The movement cannot exceed a <apdx ref="​open:​mechanics:​rulecards:​movementresistance">​movement resistance</​apdx>​ of 3 and must involve an attack at the end.   ;Charge : Move and attack as a single action. The movement cannot exceed a <apdx ref="​open:​mechanics:​rulecards:​movementresistance">​movement resistance</​apdx>​ of 3 and must involve an attack at the end.
   ;Melee Attack : Attack an opponent using the mook's dice value.   ;Melee Attack : Attack an opponent using the mook's dice value.
open/mechanics/core/monstersmooks.txt ยท Last modified: 2013/12/04 09:26 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.