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open:mechanics:core:meta_effects_difficulty [2013/03/10 14:50]
darth_tigger
open:mechanics:core:meta_effects_difficulty [2013/03/21 12:23] (current)
tregenza
Line 1: Line 1:
 +==== Meta-Resistances ====
 +
 +The resistance for some actions are set by the rules of the game, either in this core rule book or in one of 6d6's settings. These <apdx ref="​open:​mechanics:​rulecardsmetaresistance">​meta-resistances</​apdx>​ can be thought of as the laws of nature that cover factors beyond the characters'​ abilities, such as the speed of their natural healing or how quickly a fire spreads. These may vary from game to game, and in a cartoon universe the laws of nature will be very different from in a gritty World War 2 combat setting. The Game Leader is free to change how meta-resistances are set but the ones presented here are a good balance between realism and enjoyability. ​  
 +   
 +
 +== Recovery ==
 +
 +Actions regaining advantages and potential from the discard pile are resisted by the advantages or potential being <apdx ref="​open:​mechanics:​rulecards:​recoveryeffect">​recovered</​apdx>​. Their dice values are used to set the resistance just as if a character was playing those advantages in a <apdx ref=":​open:​mechanics:​rulecards:​27555">​resistance action</​apdx>​. When recovering potential, each token has a resistance of 1d6+0.  ​
 +
 +== Removing Status Effects ==
 +
 +The resistance for removing <apdx ref="​open:​mechanics:​rulecards:​statuseffect">​status effects</​apdx>​ is equal to the CP value of the effect. For example, trying to treat and remove a 1d6+2, 7 CP poison needs a score of more than seven to succeed. The actual CP value of the advantage is used even if it does not match a dice value, e.g. a CP of 12 would have a dice value of 1d6+3 which is equivalent to a CP of 10, but when removing the status effect the full CP of 12 is used.
 +
 +== Control Effects ==
 +
 +Attempts to <apdx ref="​open:​mechanics:​rulecards:​controleffect">​control</​apdx>​ a creature or character are always opposed by resistance actions. All creatures are innately resistant to being controlled and a special 1d6+0 bonus is added to the resistance. Equipment does not have the ability to resist but certain types of difficult-to-use machines, such as old, unreliable aircraft, may have a similar automatic resistance to being controlled.
 +
 +== Assisted Actions ==
 +
 +Many hands may make light work but coordinating many hands also requires attention and effort. Each person involved in an <apdx ref="​open:​mechanics:​rulecards:​assisting">​assisted action</​apdx>​ adds 1d6+0 to the resistance.
 +
 +== Keywords Resistances ==
 +
 +<apdx ref=":​open:​mechanics:​rulecards:​prepare">​Prepare (x)</​apdx>​ and <apdx ref="​open:​mechanics:​rulecards:​reload">​Reload (x)</​apdx>​ set resistance for the preparation and reloading of equipment as (x). 
  
open/mechanics/core/meta_effects_difficulty.txt · Last modified: 2013/03/21 12:23 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.