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open:mechanics:core:hiddensecrets [2013/10/19 14:09]
tregenza
open:mechanics:core:hiddensecrets [2013/11/06 14:34] (current)
darth_tigger
Line 9: Line 9:
 There are two types of hidden secrets each with a different role in the game. <apdx ref="​open:​mechanics:​rulecards:​deceit">​Deceit</​apdx>​ is used when one side is trying to hide something and the other side is trying to spot it. This covers ambushes, stealth, sleight-of-hand,​ traps and anything with a direct effect on the characters. In deceit the characters take actions and aim to beat the resistance scores set by an opponent.  ​ There are two types of hidden secrets each with a different role in the game. <apdx ref="​open:​mechanics:​rulecards:​deceit">​Deceit</​apdx>​ is used when one side is trying to hide something and the other side is trying to spot it. This covers ambushes, stealth, sleight-of-hand,​ traps and anything with a direct effect on the characters. In deceit the characters take actions and aim to beat the resistance scores set by an opponent.  ​
  
-The other form of hidden secret ​is those requiring ​<apdx ref="​open:​mechanics:​rulecards:​discovery">​discovery</​apdx>​. This is when one side is inert, such as a secret ​door or a set of animal tracks, and  ​do ​not pose a direct threat to the characters. To find these secrets the players take actions and roll dice but the results are subjective. The Game Leader decides, based on a number of factors including the players'​ role playing, what the characters discover. ​+The other form of hidden secret ​requires ​<apdx ref="​open:​mechanics:​rulecards:​discovery">​discovery</​apdx>​. This is when the secret ​is inert, such as a concealed ​door or a set of animal tracks, and does not pose a direct threat to the characters. To find these secrets the players take actions and roll dice but the results are subjective. The Game Leader decides, based on a number of factors including the players'​ role playing, what the characters discover. ​
  
  
 == Awareness & Potential == == Awareness & Potential ==
  
-It is always assumed characters are paying attention to the world around them - doubly so if they know or suspect they are in danger. However paying attention takes effort, or potential in game terms. The more potential a character spends watching for ambushes or traps the less they have to carry out other actions including movement. This is reflected in the speed a character can move and their <apdx ref="​open:​mechanics:​rulecards:​readiness">​readiness</​apdx>​ for combat. ​+It is always assumed characters are paying attention to the world around them - doubly so if they know or suspect they are in danger. Howeverpaying attention takes effort, or potential in game terms. The more potential a character spends watching for ambushes or traps the less they have to carry out other actions including movement. This is reflected in the speed a character can move and their <apdx ref="​open:​mechanics:​rulecards:​readiness">​readiness</​apdx>​ for combat. ​
  
 Most characters or monsters lack advantages such as Sharp Eyes that directly help awareness. They may have some advantages that are appropriate in some situations, e.g. using a Military Service path advantage while standing guard or Will Power to stay alert during a long night watch. However most of the time most characters will be relying on a <apdx ref="​open:​mechanics:​rulecards:​potentialaction">​potential action</​apdx>​ to garner a basic 1d6+0 action. ​ Most characters or monsters lack advantages such as Sharp Eyes that directly help awareness. They may have some advantages that are appropriate in some situations, e.g. using a Military Service path advantage while standing guard or Will Power to stay alert during a long night watch. However most of the time most characters will be relying on a <apdx ref="​open:​mechanics:​rulecards:​potentialaction">​potential action</​apdx>​ to garner a basic 1d6+0 action. ​
open/mechanics/core/hiddensecrets.txt ยท Last modified: 2013/11/06 14:34 by darth_tigger
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.