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open:mechanics:core:fun_and_fairness [2013/01/26 15:28]
tregenza
open:mechanics:core:fun_and_fairness [2013/03/10 15:16] (current)
darth_tigger
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 +==== Fun & Fairness ====
 +
 +Carefully adding up all the factors involved in an action in a realistic fashion can quickly make tasks impossible but the Game Leader'​s job is not to produce a realistic model of the universe. Instead the Game Leader should always be asking themselves about how to make the game more enjoyable to play and adjusting the resistance accordingly.
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 +This does not mean the Game Leader should makes things easy for players. Overcoming challenges is a key aspect of having fun and generates feelings of satisfaction and accomplishment. At times, adding dice to the resistance will make for a more enjoyable time for everyone. ​
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 +The fairness of a situation is also a major consideration. Players who think ahead and characters who are well-suited to a task should find actions easier that those who act without forethought or lack the appropriate advantages. ​
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 +Setting the resistance dice is an art not a science and can generally only be learnt by playing the game. Ultimately there is no right answer to how hard a task should ​ be because it comes down to whatever is best for your game and your players.
  
open/mechanics/core/fun_and_fairness.txt ยท Last modified: 2013/03/10 15:16 by darth_tigger
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.