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open:mechanics:core:discard_pile [2013/12/06 18:23]
tregenza
open:mechanics:core:discard_pile [2014/01/31 09:51] (current)
tregenza
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 === Recovery ===  === Recovery === 
  
-Advantages which are crossed off or in the damage pile can be regained using an action with a <apdx ref="​open:​mechanics:​rulecards:​recoveryeffect">​recovery effect</​apdx>​. This is possible with any suitable combination of advantages. What is suitable in the context of a setting or game world is left to the group to decide. For example, can the First Aid advantage be combined with a magic healing potion? Recovery does not require an advantage with the <apdx ref="​open:​mechanics:​rulecards:​recoverykeyword">​recovery keyword</​apdx>​ though this indicates advantages well-suited to healing which may bring extra benefits. ​+Advantages which are crossed off or potential ​in the damage pile can be regained using an action with a <apdx ref="​open:​mechanics:​rulecards:​recoveryeffect">​recovery effect</​apdx>​. This is possible with any suitable combination of advantages. What is suitable in the context of a setting or game world is left to the group to decide. For example, can the First Aid advantage be combined with a magic healing potion? Recovery does not require an advantage with the <apdx ref="​open:​mechanics:​rulecards:​recoverykeyword">​recovery keyword</​apdx>​ though this indicates advantages well-suited to healing which may bring extra benefits. ​
  
 The resistance for any recovery effect is set by the specific advantages or potential the character wishes to recover. This must be stated before rolling the dice. The resistance for recovering advantages is their CP value, and multiple advantages may be attempted in a single action, the total of their CPs setting the resistance score. For potential, each token targeted adds four to the resistance; e.g. attempting to recover three tokens has a resistance of 12. Potential and advantages cannot both be recovered in a single action, separate attempts are needed. Situation bonuses may also apply to recovery effects, especially if the characters are trying to act quickly without the necessary equipment or if the character is trying to treat themselves. Successful actions recover all the targeted potential and advantages but no more, regardless of the degree of success. Failed actions recover none of the targeted abilities. Newly-recovered advantages are usable straight away and recovered potential is placed in the <apdx ref="​open:​mechanics:​rulecards:​bank">​bank pile</​apdx>​.  ​ The resistance for any recovery effect is set by the specific advantages or potential the character wishes to recover. This must be stated before rolling the dice. The resistance for recovering advantages is their CP value, and multiple advantages may be attempted in a single action, the total of their CPs setting the resistance score. For potential, each token targeted adds four to the resistance; e.g. attempting to recover three tokens has a resistance of 12. Potential and advantages cannot both be recovered in a single action, separate attempts are needed. Situation bonuses may also apply to recovery effects, especially if the characters are trying to act quickly without the necessary equipment or if the character is trying to treat themselves. Successful actions recover all the targeted potential and advantages but no more, regardless of the degree of success. Failed actions recover none of the targeted abilities. Newly-recovered advantages are usable straight away and recovered potential is placed in the <apdx ref="​open:​mechanics:​rulecards:​bank">​bank pile</​apdx>​.  ​
open/mechanics/core/discard_pile.txt · Last modified: 2014/01/31 09:51 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.