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open:mechanics:core:advantages [2013/11/30 16:33]
tregenza
open:mechanics:core:advantages [2013/11/30 16:37] (current)
tregenza
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 There are around fifty keywords covering all aspects of the game, though particular genres or settings may add more, with around ten keywords forming the core of most frequently used keywords. Three keywords are so common, applying to most advantages, that they are left off to avoid clutter and confusion. These <apdx ref=":​open:​mechanics:​rulecards:​27781">​default keywords</​apdx>​ are <apdx ref=":​open:​mechanics:​rulecards:​27276">​Dynamic</​apdx>,​ meaning the advantage uses <apdx ref=":​open:​mechanics:​rulecards:​dynamicpotential">​dynamic potential</​apdx>,​ <apdx ref=":​open:​mechanics:​rulecards:​arearesistance">​Area (0)</​apdx>​ and <apdx ref=":​open:​mechanics:​rulecards:​27286">​Range (0)</​apdx>,​ which mean the advantage only affects one person or thing and is difficult to use at a distance. The presence of some keywords will override these default keywords. The <apdx ref=":​open:​mechanics:​rulecards:​27277">​Static keyword</​apdx>​ takes precedence over the default Dynamic keyword and an explicit range keyword, e.g. Range (3), supersedes the automatic Range (0).  There are around fifty keywords covering all aspects of the game, though particular genres or settings may add more, with around ten keywords forming the core of most frequently used keywords. Three keywords are so common, applying to most advantages, that they are left off to avoid clutter and confusion. These <apdx ref=":​open:​mechanics:​rulecards:​27781">​default keywords</​apdx>​ are <apdx ref=":​open:​mechanics:​rulecards:​27276">​Dynamic</​apdx>,​ meaning the advantage uses <apdx ref=":​open:​mechanics:​rulecards:​dynamicpotential">​dynamic potential</​apdx>,​ <apdx ref=":​open:​mechanics:​rulecards:​arearesistance">​Area (0)</​apdx>​ and <apdx ref=":​open:​mechanics:​rulecards:​27286">​Range (0)</​apdx>,​ which mean the advantage only affects one person or thing and is difficult to use at a distance. The presence of some keywords will override these default keywords. The <apdx ref=":​open:​mechanics:​rulecards:​27277">​Static keyword</​apdx>​ takes precedence over the default Dynamic keyword and an explicit range keyword, e.g. Range (3), supersedes the automatic Range (0). 
-  
-== Behaviour Keywords == 
- 
-One of the main function of keywords is to inform players of how the advantage can be played, what static or dynamic potential is needed and any particular effects the advantage may have. 
- 
-Common behaviour-related keywords include: 
- 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​28008">​Discard</​apdx>​ : The advantage is discarded on use and cannot be used again. 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​27276">​Dynamic</​apdx>​ : Uses dynamic potential. All advantages are assumed to have this keyword unless they have the Static keyword. 
-  ;<apdx ref="​open:​mechanics:​rulecards:​startofturn">​Start-Of-(Specify)</​apdx>​ : Indicates that the <apdx ref="​open:​mechanics:​rulecards:​statuseffect">​status effect</​apdx>​ will automatically attack the character at the start of every turn, day or other time period. 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​27277">​Static</​apdx>​ : Uses static potential. 
- 
-== Effect Keywords == 
- 
-Some keywords allow the action to have a specific effect on the game. 
- 
-  ;<apdx ref="​open:​mechanics:​rulecards:​controlkeyword">​Control</​apdx>​ : The action may be used to control someone or something, e.g. a magic power to dominate minds. ​ 
-  ;<apdx ref="​open:​mechanics:​rulecards:​28213">​Movement</​apdx>​ : The character can gain a movement effect without making a Potential Action. 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​recoverykeyword">​Recovery</​apdx>​ : Allows the recovery of potential or advantages from the discard pile. 
-  ;<apdx ref="​open:​mechanics:​rulecards:​statuskeyword">​Status / Status (Specify)</​apdx>​ : Applies a status effect for a scene or for the specified time period. ​   
- 
-== Action Keywords == 
- 
-A small group of keywords allowing the character to act in situations where most characters cannot. These keywords often come with limitations that restrict their use to a specific set of circumstances and actions. 
- 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​aidother">​Aid Other</​apdx>​ : Help another character in their <rule ref=":​open:​mechanics:​rulecards:​standardaction">​standard action</​rule>​. 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​aidresist">​Aid Resist</​apdx>​ : Enables one character to assist in another character'​s defence. 
-  ;<apdx ref=":​open:​mechanics:​rulecards:​27650">​Opportunity</​apdx>​ : The character can act during another character'​s turn in certain situations. 
  
 == Informative Keywords == == Informative Keywords ==
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   ;<apdx ref=":​open:​mechanics:​rulecards:​twohanded"​ >​Two-Handed</​apdx>​ : Something requiring both hands to carry or operate.   ;<apdx ref=":​open:​mechanics:​rulecards:​twohanded"​ >​Two-Handed</​apdx>​ : Something requiring both hands to carry or operate.
   ;<apdx ref=":​open:​mechanics:​rulecards:​wealth"​ >​Wealth</​apdx>​ : Financial resources.   ;<apdx ref=":​open:​mechanics:​rulecards:​wealth"​ >​Wealth</​apdx>​ : Financial resources.
- 
  
   ​   ​
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   ;<apdx ref=":​open:​mechanics:​rulecards:​27286">​Range (x)</​apdx>​ : X is the number of 5' (2 metre) squares the weapon or effect can reach before its accuracy decreases and targets become harder to hit.    ;<apdx ref=":​open:​mechanics:​rulecards:​27286">​Range (x)</​apdx>​ : X is the number of 5' (2 metre) squares the weapon or effect can reach before its accuracy decreases and targets become harder to hit. 
   ;<apdx ref=":​open:​mechanics:​rulecards:​27571">​Reach (x)</​apdx>​ : Enables melee attacks up to x squares beyond a standard melee attack.   ;<apdx ref=":​open:​mechanics:​rulecards:​27571">​Reach (x)</​apdx>​ : Enables melee attacks up to x squares beyond a standard melee attack.
 +
 + 
 +== Behaviour Keywords ==
 +
 +One of the main function of keywords is to inform players of how the advantage can be played, what static or dynamic potential is needed and any particular effects the advantage may have.
 +
 +Common behaviour-related keywords include:
 +
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​28008">​Discard</​apdx>​ : The advantage is discarded on use and cannot be used again.
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​27276">​Dynamic</​apdx>​ : Uses dynamic potential. All advantages are assumed to have this keyword unless they have the Static keyword.
 +  ;<apdx ref="​open:​mechanics:​rulecards:​startofturn">​Start-Of-(Specify)</​apdx>​ : Indicates that the <apdx ref="​open:​mechanics:​rulecards:​statuseffect">​status effect</​apdx>​ will automatically attack the character at the start of every turn, day or other time period.
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​27277">​Static</​apdx>​ : Uses static potential.
 +
 +== Effect Keywords ==
 +
 +Some keywords allow the action to have a specific effect on the game.
 +
 +  ;<apdx ref="​open:​mechanics:​rulecards:​controlkeyword">​Control</​apdx>​ : The action may be used to control someone or something, e.g. a magic power to dominate minds. ​
 +  ;<apdx ref="​open:​mechanics:​rulecards:​28213">​Movement</​apdx>​ : The character can gain a movement effect without making a Potential Action.
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​recoverykeyword">​Recovery</​apdx>​ : Allows the recovery of potential or advantages from the discard pile.
 +  ;<apdx ref="​open:​mechanics:​rulecards:​statuskeyword">​Status / Status (Specify)</​apdx>​ : Applies a status effect for a scene or for the specified time period. ​  
 +
 +== Action Keywords ==
 +
 +A small group of keywords allowing the character to act in situations where most characters cannot. These keywords often come with limitations that restrict their use to a specific set of circumstances and actions.
 +
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​aidother">​Aid Other</​apdx>​ : Help another character in their <rule ref=":​open:​mechanics:​rulecards:​standardaction">​standard action</​rule>​.
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​aidresist">​Aid Resist</​apdx>​ : Enables one character to assist in another character'​s defence.
 +  ;<apdx ref=":​open:​mechanics:​rulecards:​27650">​Opportunity</​apdx>​ : The character can act during another character'​s turn in certain situations.
 +
 +
  
  
open/mechanics/core/advantages.txt · Last modified: 2013/11/30 16:37 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.