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open:mechanics:6d6lite:gameleading [2014/05/09 11:32]
tregenza
open:mechanics:6d6lite:gameleading [2014/05/09 11:43] (current)
tregenza
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 == Resistances & Monsters == == Resistances & Monsters ==
  
-One of the most common tasks for a Game Leader is to set the resistance against a character'​s action. If there is a combat situation and a monster is involved this is straightforwardeach monster has a fixed dice value used in all actions and Resistance actions. When the Game Leader is having to ad-lib or the characters are doing something unexpected there may be no monster or clear guidance to the appropriate difficulty.  ​+One of the most common tasks for a Game Leader is to set the resistance against a character'​s action. If there is a combat situation and a monster is involved this is straightforward ​each monster has a fixed dice value used in all actions and Resistance actions. When the Game Leader is having to ad-lib or the characters are doing something unexpected there may be no monster or clear guidance to the appropriate difficulty.  ​
  
 Game Leaders should simply trust their judgement. Pick up whatever seems an appropriate number of dice and roll them. If the task seems a tall order for the character, roll lots of dice; if it should be easy, roll less. The game's rules have been specifically designed to support this quick and easy approach. Game Leaders should avoid getting bogged down in checking rules, especially for rolls of little importance. If the outcome has the potential to significantly change the direction of the narrative it is appropriate to pause for a reasonable amount of thought and discussion with the group before deciding on the resistance. ​ Game Leaders should simply trust their judgement. Pick up whatever seems an appropriate number of dice and roll them. If the task seems a tall order for the character, roll lots of dice; if it should be easy, roll less. The game's rules have been specifically designed to support this quick and easy approach. Game Leaders should avoid getting bogged down in checking rules, especially for rolls of little importance. If the outcome has the potential to significantly change the direction of the narrative it is appropriate to pause for a reasonable amount of thought and discussion with the group before deciding on the resistance. ​
open/mechanics/6d6lite/gameleading.txt ยท Last modified: 2014/05/09 11:43 by tregenza
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The 6d6 RPG tabletop store is owned and operated by Chris Tregenza. Who also owns and runs Myomancy, a site about ADD / ADHD medication, Autism and Dyslexia Treatments and also site called Poosk. Chris also provides copy-writing, web design SEO advice to sites like Dingles' Games pathfinder rpg resources.