6d6 Shootouts: WILD WEST - Native Brave

Native Brave [Character Points: 60]

Alive!

When you are killed for the first time, turn this card over.

Initiative

Write your character name on here and hand it to the Game Leader.

Discard Pile

Place discarded cards under this card.

Toughness

CP: 4

Dice: 1d6+0

Melee, Range Resistance

Hardiness and resilience against pain.

Speed

CP: 4

Dice: 1d6+0

Melee+, Movement+, Range+

It never hurts to be faster than your opponent.

Brawn

CP: 4

Dice: 1d6+0

Melee

Physical strength giving melee attacks that extra punch.

Manual Dexterity

CP: 5

Dice: 1d6+1

Melee+, Range+

Hand-to-eye coordination and nimbleness.

Rifle Expertise

CP: 7

Dice: 1d6+2

Range+, Rifle+, Rotate

Expert with a rifle. When this card is in the pool, Ammo cards can flow directly into a Gun Stack.

In The Dirt

CP: 5

Dice: 1d6+1

Range Resistance [Open], Rotate, Stance, Static

Lie flat on the ground, making the smallest target possible.

Cheese It!

CP: 4

Dice: 1d6+0

Range Resistance [Open], Static

Run away from danger. This card can only be used if an adjacent location also has the Open keyword. After the attack, the character moves to the adjacent location.

Shortcut

CP: 4

Dice: 1d6+0

Movement+, Rotate

Take advantage of little-known shortcuts.

Rooster Booster

CP: 7

Dice: 1d6+2

Range+, Rifle+

Named after Rooster Cogburn and his rapid reload technique. Only usable with a Winchester 73 rifle, the rifle card does not rotate when used with this card.

Winchester 73

Capacity (13), Range (3), Rifle, Rotate

The distinctive lever-action rifle called 'The Gun That Won The West'. Circa: 1873+; Uses Pistol Bullets.

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

Pistol Bullet

CP: 1

Dice: 1d6+0

Ammo

CP: 1

USERSVG1:

USERSVG2:

T1Colour: #aadd00

T1Title: Mesa

T1Keywords: Rural, Open, Block

T1TerrainValue: 6

T1ValueColour: red

T2Colour: #aadd00

T2Title: Cactus Field

T2Keywords: Rural, Open

T2TerrainValue: 4

T2ValueColour: black

T3Colour: #fdff00

T3Title: Scrub Land

T3Keywords: Rural

T3TerrainValue: 3

T3ValueColour: black

CP: 1

USERSVG1:

USERSVG2:

T1Colour: #aadd00

T1Title: Creek

T1Keywords: Rural, Open

T1TerrainValue: 2

T1ValueColour: black

T2Colour: #fdff00

T2Title: Wagon Trail

T2Keywords: Rural

T2TerrainValue: 2

T2ValueColour: black

T3Colour: #aadd00

T3Title: Spoil Heap

T3Keywords: Rural, Open

T3TerrainValue: 3

T3ValueColour: black

CP: 1

USERSVG1:

USERSVG2:

T1Colour: #aadd00

T1Title: Creek

T1Keywords: Rural, Open

T1TerrainValue: 2

T1ValueColour: black

T2Colour: #aadd00

T2Title: Garden

T2Keywords: Rural, Open

T2TerrainValue: 1

T2ValueColour: black

T3Colour: #dddddd

T3Title: Main Street

T3Keywords: Urban

T3TerrainValue: 4

T3ValueColour: black

Kill

Kill

Kill

Kill

First Kill!

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closed/shootouts/native_brave.txt · Last modified: 2012/04/06 10:02 (external edit)
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