6d6 Shootouts: WILD WEST - Homesteader

Homesteader [Character Points: 60]

Alive!

When you are killed for the first time, turn this card over.

Initiative

Write your character name on here and hand it to the Game Leader.

Discard Pile

Place discarded cards under this card.

Toughness

CP: 4

Dice: 1d6+0

Melee, Range Resistance

Hardiness and resilience against pain.

Speed

CP: 4

Dice: 1d6+0

Melee+, Movement+, Range+

It never hurts to be faster than your opponent.

Brawn

CP: 4

Dice: 1d6+0

Melee

Physical strength giving melee attacks that extra punch.

Manual Dexterity

CP: 5

Dice: 1d6+1

Melee+, Range+

Hand-to-eye coordination and nimbleness.

Dirty Fighting

CP: 4

Dice: 1d6+0

Melee

When the going gets tough, the tough get dirty. Range weapons can be used as melee weapons with this card. They are worth 1d6+0 and Rotate.

Shotgun Expertise

CP: 7

Dice: 1d6+2

Range+, Rotate, Shotgun+

Expert with a shotgun. When this card is in the pool, Ammo cards can flow directly into the Gun Stack.

Melee Expertise

CP: 5

Dice: 1d6+1

Melee, Rotate

Skilled in melee including unarmed combat, bladed weapons such as knives or axes, and blunt weapons.

Manoeuvre

CP: 4

Dice: 1d6+0

Movement, Opportunity, Stance, Static

Move after a character finishes a move in your location or an adjacent location.

In Cover

CP: 4

Dice: 1d6+0

Range Resistance+, Stance, Static

Make best use of existing cover.

Hay Bales

CP: 5

Dice: 1d6+1

Rotate, Range Resistance [Rural, Building], Static

These densely-packed bundles of fibrous vegetable matter are surprisingly effective protection and can be used even when the opponent is in the same location.

Blunderbuss

Capacity (3*), Range (1), Shotgun, Two-Handed

A crude, early form of shotgun. It can be loaded with up to three Powder and Shot cards but when fired, all the ammo in the gun is used in single shot.

Powder and Shot

CP: 1

Dice: 1d6+0

Ammo

Gunpowder and loose shot.

Powder and Shot

CP: 1

Dice: 1d6+0

Ammo

Gunpowder and loose shot.

Powder and Shot

CP: 1

Dice: 1d6+0

Ammo

Gunpowder and loose shot.

Powder and Shot

CP: 1

Dice: 1d6+0

Ammo

Gunpowder and loose shot.

Powder and Shot

CP: 1

Dice: 1d6+0

Ammo

Gunpowder and loose shot.

Powder and Shot

CP: 1

Dice: 1d6+0

Ammo

Gunpowder and loose shot.

Pickaxe

CP: 5

Dice: 1d6+1

Melee, Rotate, Two-Handed

"A pickaxe in the head often offends" - Old Western saying.

CP: 1

USERSVG1:

USERSVG2:

T1Colour: #aaffaa

T1Title: Mine Head

T1Keywords: Rural, Building

T1TerrainValue: 3

T1ValueColour: black

T2Colour: #dddddd

T2Title: Dirt Track

T2Keywords: Urban

T2TerrainValue: 3

T2ValueColour: black

T3Colour: #aaffaa

T3Title: Sod House

T3Keywords: Rural, Buildingn

T3TerrainValue: 2

T3ValueColour: black

CP: 1

USERSVG1:

USERSVG2:

T1Colour: #aaffaa

T1Title: Hay Loft

T1Keywords: Rural, Building, Hidden

T1TerrainValue: 1

T1ValueColour: blue

T2Colour: #aaffaa

T2Title: Ranch

T2Keywords: Rural, Building

T2TerrainValue: 4

T2ValueColour: black

T3Colour: #dddddd

T3Title: Railway Track

T3Keywords: Urban

T3TerrainValue: 2

T3ValueColour: black

CP: 1

USERSVG1:

USERSVG2:

T1Colour: #aaffaa

T1Title: Mine Head

T1Keywords: Rural, Building

T1TerrainValue: 3

T1ValueColour: black

T2Colour: #dddddd

T2Title: Railway Track

T2Keywords: Urban

T2TerrainValue: 2

T2ValueColour: black

T3Colour: #aaffaa

T3Title: Ranch

T3Keywords: Rural, Building

T3TerrainValue: 4

T3ValueColour: black

Kill

Kill

Kill

Kill

First Kill!

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TEXT2: Homesteader

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closed/shootouts/homesteader.txt · Last modified: 2012/04/06 10:06 (external edit)
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