Trace: • Homesteader [Deck]
When you are killed for the first time, turn this card over.
Write your character name on here and hand it to the Game Leader.
Place discarded cards under this card.
Melee, Range Resistance
Hardiness and resilience against pain.
Melee+, Movement+, Range+
It never hurts to be faster than your opponent.
Physical strength giving melee attacks that extra punch.
Hand-to-eye coordination and nimbleness.
When the going gets tough, the tough get dirty. Range weapons can be used as melee weapons with this card. They are worth 1d6+0 and Rotate.
Range+, Rotate, Shotgun+
Expert with a shotgun. When this card is in the pool, Ammo cards can flow directly into the Gun Stack.
Skilled in melee including unarmed combat, bladed weapons such as knives or axes, and blunt weapons.
Movement, Opportunity, Stance, Static
Move after a character finishes a move in your location or an adjacent location.
Range Resistance+, Stance, Static
Make best use of existing cover.
Rotate, Range Resistance [Rural, Building], Static
These densely-packed bundles of fibrous vegetable matter are surprisingly effective protection and can be used even when the opponent is in the same location.
Capacity (3*), Range (1), Shotgun, Two-Handed
A crude, early form of shotgun. It can be loaded with up to three Powder and Shot cards but when fired, all the ammo in the gun is used in single shot.
Powder and Shot
Gunpowder and loose shot.
Melee, Rotate, Two-Handed
"A pickaxe in the head often offends" - Old Western saying.
T1Title: Mine Head
T1Keywords: Rural, Building
T2Title: Dirt Track
T3Title: Sod House
T3Keywords: Rural, Buildingn
T1Title: Hay Loft
T1Keywords: Rural, Building, Hidden
T2Keywords: Rural, Building
T3Title: Railway Track
T2Title: Railway Track
T3Keywords: Rural, Building