These mindless, flesh-eating monsters originate in the Haitian / west African traditions of magic but they are best known as the walking corpses from popular entertainment. The most influential of these are George R. Romero's Night / Dawn / Day series of films more recently eclipsed by the comic and TV show The Walking Dead.

Every depiction of zombies has a slightly different take on the monster, ranging from slow, shambling corpses to incredible sprinters who would give Usain Bolt a run for his money. A common variant in zombie films is the need to destroy the brain in order to kill the zombie. The Zombie, Slow's Undead Toughness represents this hard-to-kill nature but a Game Leader wishing to make the creature more deadly could require the players to make attacks targeted at the head. This adds a 1d6+0 situation bonus to the attack.

Zombies in many adaptations have an infection they spread through their bite or via contact with their blood which turns the victim into a new zombie. This is not included in the standard creatures as it causes too many character deaths, but a Game Leader wishing to use it in a one-off adventure may use the Infected! status. Characters gain this automatically when they take damage from a zombie. The Infected! status CP value is equal to the damage taken from the attacks.

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open/settings/100monster/zombies.txt · Last modified: 2014/12/31 10:23 by tregenza
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