The Leopold

After the initial excitement of the escape from the Oculas, the shuttle's journey is slow. There is little for the characters to do apart from sleep and hope they reach safety before they run out of life support. The characters' actions may have reduced the journey time and / or bought them more time from the life support but in the worst case scenario the shuttle reaches the TSN Leopold with less than a hour of life support left. In the best case they may have twelve hours.

The other time pressure is the unconscious cook, Haley Nielsen who needs urgent medical attention in a proper medical facility (see Deck 2). If she can be treated in less than 24 hours saving her life becomes easier, but each hour of delay will significantly reduce her chances.

As the shuttle approaches the source of the signal, the characters will be able to learn more about their situation. From a few hours away:

Automatic
The signal comes from something orbiting the second planet. Presumably the planet Oberon as it appears partially terraformed.
Easy
Oberon has sub-arctic temperatures and an atmosphere thick with nitrogen and oxygen.
Moderate
It may be possible to survive on the planet's surface for a short while without apparatus but the mix of gases will be fatal within hours.

As they reach about an hour's travel away more can be discovered.

Automatic
The signal's source is a ship in orbit.
Easy
The ship's size and configuration matches the TSN Leopold
Moderate
The ship is in a low orbit, which would require operational orbital thrusters to maintain.

On arrival the players can inspect the Leopold more closely. Placing the shuttle in orbit a kilometre from the Leopold is a simple task for any trained pilot. From this position the scanners (and looking out of the shuttle windows) can reveal more information.

Automatic
The shuttle bay doors (deck 6) are open.
Easy
The outer hull looks intact and the deterioration of the ship's paintwork on the sunward side of the ship suggests it has been orbit a long time.
Easy
The ship appears to be running on emergency power with the Quantum Flux drive and the in-system drives offline.
Easy
It is impossible to determine if there are any life signs or life forms on board due to interference.
Moderate
The signal blocking the scanners is coming from the planet but appears to be a natural phenomenon.
Moderate
There is a strange rust-coloured encrustation on the outside of the hull around where deck one, Command & Control is located.

Flying the shuttle within a few metres of the TSN Leopold requires a piloting roll (resistance 10) but some details are only noticeable on close inspection. A complete inspection this close will take about an hour, using up valuable time and life support.

Easy
Scans of the encrustation around C&C show it to be biological in nature.
Easy
The ship's weapons have been replaced with what would have been top-of-the-range scientific scanning devices twenty years ago. All are labelled with the Wuland-Yelani corporation symbol.
Moderate
The external airlocks all look to be intact but are welded shut from the outside.
Moderate
The doors to the Corvette's hangar bay (deck 10) are closed and a small status light shows they are operational but locked.

The ship's shuttle bay with its open doors will be of particular interest.

Easy
The shuttle bay (deck 6) does not have a shuttle in it but there is a fair amount of debris floating around the bay.
Moderate
The interior of the shuttle bay looks as though there has been an explosion.
Hard
The structure of the shuttle bay has only taken superficial damage though the equipment in the bay has been destroyed.

Once players have finished any external investigation the characters have no option but to attempt to board the ship through the damaged Shuttle Bay on Deck 6.

Exploring the Leopold

The TSN Leopold is a large ship with 11 decks, and exploring every inch of it would take days. The players will need to focus on the key areas and features of each deck as detailed below. The characters can move between decks through a maze of corridors and stairwells which enable them to travel directly between two non-adjacent decks without visiting the intervening locations. This gives the players total freedom as to the order in which they tackle the decks. It takes a scene to travel between any two locations.

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open/oneshots/quantumflux/part_2_-_the_boarding.txt · Last modified: 2014/08/13 14:39 by darth_tigger
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