Multiple Blast (xd6)

Actions involving multiple Blast (xd6) keywords do not add their dice values. The full value of the strongest Blast is used plus 1/3 (rounding down) of each additional Blast keyword.

You could leave a comment if you were logged in.
open/mechanics/rulecards/multipleblasts.txt · Last modified: 2011/04/28 15:14 by darth_tigger
Recent changes RSS feed