Autofire (x) [Keyword]

Autofiring enables the rapid use of a weapon or ability advantage. This adds multiple dice to an action and increases the area it can target. This is optional and does not cost additional potential but will use more ammo. Players must state when they are using autofire and how many bursts they are firing as part of the action which cannot exceed the weapon's limit (x). Each burst uses triple the ammo compared to the normal use of the advantage.

The first burst of an autofire adds the advantage's standard dice value to the action. For each additional burst a further 1d6+0 is added to the action. Using Autofire also adds the Area (1) keyword to the advantage. Ignore this if the advantage already has the Area keyword.

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open/mechanics/rulecards/autofire.txt · Last modified: 2013/11/11 13:16 by darth_tigger
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