Reach (x) [Keyword]

The advantage can be used in combat against opponents who are not adjacent. The value (x) is how far beyond the adjacent 5' squares the advantage is effective. For example, Reach (1) means the advantage can be used to attack someone in the first square beyond the adjacent square.

Advantages with the Reach (x) keyword cannot be used against targets in adjacent squares. Unless they also have the melee keyword. If there are multiple Reach (x) advantages in an action, the largest value is used.

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open/mechanics/rulecards/27571.txt · Last modified: 2013/10/21 12:08 by tregenza
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