Assisted and Extended Actions

Characters will often wish to help each other in a task. Whether it is kicking down a door or plotting an interstellar jump, there are advantages to having multiple people involved.

To co-operate in an action the characters must be able to communicate clearly with each other, plus have the time to work out a plan and coordinate their individual efforts. These restrictions prevent characters assisting each other in combat situations without the use of keywords such as Aid Other or Aid Resist. There is simply no time to effectively communicate and coordinate actions in battle.

In narrative actions characters have the time to work together effectively. One character is nominated as the leader for the action. This is normally the most proficient at the task and everyone else takes their cues from them. Each character selects their advantages and rolls their dice, and the total from all the characters involved is the action's score.

There is a drawback to working together. Each person involved in the action adds a 1d6+0 situation bonus to the resistance, e.g. two people co-operating increases the resistance by 2d6+0. The task is made harder because some of each person's attention and efforts are spent co-coordinating with other people. Any number of characters may be involved in an action if the situation allows it. However, five people trying to break down a door are likely to get in each other's way. Additional situation bonuses may be awarded to the resistance if the characters' ability to work together is restricted.

Assisted actions take longer than normal because the characters have to spend time communicating the plan and coordinating their actions. Due to this chatter it is also noisier, which may alert guards or other threats to the characters' presence.

Extending Actions

Not all tasks can be tackled by a single roll of the dice. Some jobs require multiple successful actions over a period of time. This may be months spent painting the Sistine Chapel or minutes desperately picking a complicated lock. The Game Leader will set a target score that represents the overall difficulty of the task, and a resistance which is the difficulty of the individual actions needed to complete the task. The characters make a series of actions, each of which represents a period of time they spend working on the task.

Every action the character makes is measured against the resistance set by the Game Leader. The degree of success, the difference between the action's score and the resistance's score, is added to a running total. When the running total exceeds the target score the character has completed the task. If a character fails to beat the resistance in an action the difference is taken away from the running total. Mistakes made by the character make the task harder and repeated errors may add significantly to the time the task takes.

Corvell is deciphering an ancient document found in the abandoned temple of a long-lost god. The Game Leader has stated that the target score for completing the translation is 30, the resistance is 10 and each action will take a day of Corvell's time.

After inspecting his advantages and discussing it with the group, Corvell decides his best abilities are Ancient Languages (1d6+0), History (1d6+0) and Linguist (1d6+2). Each day Corvell will be rolling 3d6+2 to beat the resistance of 10.

On the first day Corvell scores 16, giving a degree of success and a running total of six. The second day proves harder and he only scores 11. The running total is now seven. The third day goes a little better with a score of twelve, raising the running total to nine.

Disaster strikes on the fourth day with a terrible score of just five. With a resistance of 10 it means the degree of success is -5 and the running total drops back to four. Corvell has discovered a mistake in his first day's work that makes his later efforts meaningless.

That evening, his friend Occulas visits with news that Corvell is needed in the city for a few days. Reluctantly Corvell decides to put the document to one side for now and return to it later, possibly after he has improved his understanding of ancient languages.

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open/mechanics/core/assisted_extended_actions.txt · Last modified: 2013/12/05 11:07 by tregenza
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