Critters that live in complex social environments such as hives or packs.
Take advantage of an opponent when they are distracted. Triggered when a foe is attacked or otherwise engaged by an ally.
Move when someone moves away from you but your movement must decrease the range.
Skilled in working as a pack. Gain a 1d6+0 situation bonus for each ally adjacent to the target up to a maximum of 3d6+0.
Double [Talons], Skill
Dive down to attack. Move up to MR 3 and make a melee attack on a target.