Body, Life, Potential
Inhibits foes' ability to move. A successful attack with this advantage deals potential damage.
Close with the enemy and attack. Make a movement of no more than MR 3 which ends in a melee attack.
Move when someone moves away from you but your movement must decrease the range.
Dice, Movement, Skill
High jump, long jump, running jump, standing jump and every other type of jump. Reroll ones on the dice.
Make a melee attack against a target whose move action ends in a square adjacent to the character.