Your Majesty, I beg you …

An excellent in-game analysis of adventurers from the point of view of the ruling classes.

“What are these men? These men, sire, are those whom will think absolutely nothing of killing every single one of your guards if you send them onto their group. They will further never rest at that point from hunting you down and killing you because you have betrayed them. They value this perception of gratitude and their own infallibility more than they value your life or the lives of all of your men. Worse, your guards will prove to be meaningless to these assassins. They wield powers that can shake the very foundations of the castle and bring down the walls with such ease as you might consider them an earthquake. Their warriors can slice up dozens of armed men and take hundreds of arrow bolts without dying. They survive fireballs and bolts of lightning from the Heaven and seem to grow stronger as they kill.”

Read the full text: You have no idea how amusing I find this courtesy of Tashiro.

One comment

  1. Brilliant stuff.
    Its largely true. In one of my campaigns one PC was a swashbuckling dipso wench, who in her early days worked in a tavern to pick up rumours and have a few laughs. Later, after much slaying, a lot of it rather public, she returned and sought the same position. The tavernkeeper dared not refuse but after a bit of initial gawping trade dried up. Who was going to risk offending someone who could wipe out the village in a drunken spat? She had become something other than them.

    I am reminded of the better Authority comics (the Warren Ellis ones) which took the view that if the posthumans of the Authority were going to put their lives on the line they should do it for a finer world and not simply to maintain the status quo, putting a flag back above the White House while the little monkeys clapped was not the agenda. They quickly tell the President to watch his step and start deposing tyrants with no regard for protocol.

    There are ways of handling it all of course, it is probably just a reflection of the speed of progression in many games and the rate it can leave the mundane world behind.

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