Sometimes social situations are best resolved through role playing but sometimes it needs to be decided by the dice. In today’s Thanktank we look at social combat using the 6d6 RPG. From the Think Tank it’s clear we’ve quite a bit of mateial here. So this also functions as the
This is our Kickstarter video for the Age of Legends – a complete setting for the 6d6 RPG. It takes the players to Ancient Greece as champions of the gods, battling Titanic plots and the political intrigue of the Olympic court. All using the fast and fun tabletop roleplaying game
Watch as I unbox a sample poster from RedBubble.com. If it looks good it will form part of the add-ons for the Age of Legends kickstarter.
A live unboxing of the latest sample of goodies for the Art Bundle add-on for the Age of Legends Kickstarter. This time its an art print.
We return! Fresh from our summer holidays, the 6d6 Think Tank is thinking about micro-adventures. How small can you make a setting and it still provide enough inspiration and information to make a good game? Here’s some notes on one of the ideas: Jaye – Sector Tango-2-Whiskey Set-up: Scout Ship
Clyde de Rodez was a merchant of particular ambition. Not content with simply making a good profit, he wanted the largest ship. Going into debt, he commissioned a vast freighter from the royal dockyards. Completion of the ship became consuming of his attention and he neglected his family. After three
Role playing games inevitably focus on the unpleasant, or downright horrible, aspects of life & death. So in this week’s RPG brainstorming session we are going to balance the scales with nice encounters. People, creatures or places which characters encounter on their journeys which are pleasing, rewarding or just relaxing.
A simple challenge this week. To create an interesting NPC ruler of a country or area or empire. They can be God-Kings, Queens, Presidents, tribal chiefs – anyone who is in charge in any setting or genre. There is no limit, only that we want someone distinctive who will make
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter but with a twist. There must be a single boss
Humans are very visual creatures which is a great evolutionary advantage but when the lights go out we are left with almost nothing except our over-active imaginations. Tonight’s RPG brainstorming topic is monsters (and other things) which prey in the dark. Dangers perfectly suited for the sloeblack darkness of a