Sometimes social situations are best resolved through role playing but sometimes it needs to be decided by the dice. In today’s Thanktank we look at social combat using the 6d6 RPG. From the Think Tank it’s clear we’ve quite a bit of mateial here. So this also functions as the
Tonight’s RPG brainstorming looks at magical items with a dark twist. These are not cursed items or outright evil items, but devices with useful, desirable abilities which have an unpleasant aspect to them. They are items which force characters to make moral choices over right or wrong, or which place
Tonight’s RPG brainstorming session is about things which are lost. Not small things which can fall out of your pocket or get misplaced but BIG things – like cities, continents, planets and dimensions. It can be for any setting or genre but tonight we need ideas and plot hooks for
What happens after a character dies? Is it the end or does a whole, new plane of adventure possibilities arise? This week’s RPG brainstorming topic is adventures, monsters or treasure relating to dead characters. Any setting, any genre, as long as a dead character is at its heart. And here’s
Slightly different story telling time for this Think Tank. We’ve kicked off our creative shoes and we’re chatting about some of the best gaming experiences we’ve had as players. What happened, what made them so good and what can we learn which make us better players and DMs?
The three great life events – births, marriages and deaths – are the source of joy and sorrow, family gatherings and religious rites. This week’s RPG brainstorming session is about plot hooks arising from these occasions. They can be for any setting and any genre as long as they focus
Danger and stress are the stock trade of adventurers in role playing games. This week’s Think tank was about giving our heroes a rest from this and some pleasantries. These are encounters that will leave the characters feeling better for having experienced them. These could be rewarding or just relaxing.
Role playing games inevitably focus on the unpleasant, or downright horrible, aspects of life & death. So in this week’s RPG brainstorming session we are going to balance the scales with nice encounters. People, creatures or places which characters encounter on their journeys which are pleasing, rewarding or just relaxing.
Unless their out in the far and distant wilds, characters are going to be inside the boundaries of somebodies claimed lands. That nation is going to have unique set of quirks and customs to hinder and help the adventurers. Add to this mix rulers with their own personal agendas and you’ve
Sometimes it is good to have a no-nonsense combat encounter. A chance for the players to roll dice and character’s to crush skulls without worrying about the consequences. Tonight’s RPG brainstorming topic is to think of a standalone combat encounter but with a twist. There must be a single boss