The vast and fertile plains of Etrya are covered in small and tiny city states. Once part of a larger empire, they are now independent dukes, lords, counts, princes and stadtholders. Locked into complicated family and political alliances the balance of power constant shifts but always maintains a peaceful status
For our 6d6 Think Tank on creation myths, we delved into creation myths. My own submission was Jimano’s World. The core of the idea is the planet is actually a hermitage for a shy god. His very being shapes the world above him. As the hiding god moves continents change,
Since my timezones makes it hard for me to make the think tanks, here’s my few pence worth on some of the ideas we presented. Star Doors: I’m very much picturing these are magi-tech stones circles which you stand in the middle of. You could make use of local alignments
The three core books of the 6d6 RPG have been completed and shipped to our Kickstarter Backers. See the Kickstarter Update for more details.
Today is the launch of the 6d6 Online Tools and I believe it is a revolution in RPG publishing. It is a whole new model of how publishers and players can interact, financially and creatively. The three pillars of the revolution are Value of Money, Control of the Future and
Following on from yesterday’s round up of reviews of 6d6, we have a new review, and it’s the first for Quantum Flux. The adventure does a great job of playing to the inspirations and being exactly what one would expect, while also staying fresh enough and interesting despite those associations.
We have had some great reviews in the past couple of weeks. New Reviews The Rhetorical Gamer has done a lovely, in-depth review of the 6d6 Core rule set. Overall, this is a really tight little rules set that is very detailed. I’ve played and enjoyed card-based systems before and
Quantum Flux is out! Order the PDF before the end of the week and get a free copy of the 6d6 Core rule set. If you already own the 6d6 Core we have a discount just for you. Want To Know More? Check out the extracts we have been running
The final extract from Quantum Flux (available from tomorrow), is an optional encounter with the hostile A.I. that is trying to take over the ship. The way that the adventure is structured allows it to be run over one to four session depending on the player’s and Game Leader’s choices.
This forth extract from the soon-to-be-published Quantum Flux covers Deck 8, the cargo hold, of TSN Leopold. Quantum Flux has two possible endings. Either the characters escape the Leopold on the Corvette (found in Deck 9 – Hanger Bay) or they rid the ship of the alien infestation and other