Eclipses and planetary alignments, super-nova and comets may be natural events but they can also signify something magical or terrible is happening. This week’s RPG brainstorming is adventure plots involving astronomical bodies and heavenly signs. The adventures can be for any genre or setting, and anything from single session adventures
It’s a common thread throughout our known civilizations that humanity likes to celebrate or at the very least to have some kind of festival. Whether it’s setting off fireworks for the new year or eating a prized delicacy, these are times when communities come together to share in a common
This week’s RPG brainstorming topic is celebrations on fantasy worlds. All cultures have holidays and feast days when the normal routine of work is abandoned in favour celebrating. But what holidays exist in a fantasy world? What are people celebrating and who observes the holidays? What special food is eaten
In this week’s RPG Thinktank we brainstormed ideas for adventures with a Christmas Theme. Siege on Christmas Town (Patrick) Father Winter, enraged at his usurpation by the softer image of St Nicolas has declared war on christmas, a special forces unit has been despatched to protect Santas workshop and
As a wise man once said “It’s CHRISTMAAASSS” and this week’s topic for RPG brainstorming is Christmas themed adventures. They can be in any setting and genre but we are looking for plots suitable for a yuletide roleplaying.
It is one of the great cliches of fantasy gaming. The characters start the adventure as strangers in a tavern but are thrown together by events and form a party of adventurers. In this week’s RPG Thinktank we refresh this tired trope with six ideas to start your campaign in
This week’s RPG brainstorming is all about ideas for taverns and plot-hooks which turns strangers in a party of adventurers. It is a problem every GM has faced at the start of a campaign – how to get the players’ unlikely selection of characters to meet and band together in
In our recent RPG Thinktank we discussed scenarios which GMs can drop on the characters when they believe they are on dull, routine space travel. Lost Time In Space On a long, dull voyage the crew slowly come to realise something strange is happening. Watching a holovids they realise
The 6d6 RPG team gather together to brainstorm ideas for RPG adventures, monsters, settings and more. This week’s topic is … *Alone In Space* The characters are alone in their spaceship as they make a routine trip. What unexpected danger turns it into a nightmare journey?
The end of the world is a great setting for RPGs and post-apocalyptic games have existed since almost as longs as there has been role-playing games. Metamorphosis Alpha was the first in 1976 but it was Gamma World in 1978 which really established the genre. These and other games