Mince Pies & Murder (6d6 Ultra-Lite)

Well Written … Clear and Easy to Follow

The adventure itself is well written, with a nice light-hearted dig at the detective sleuth genre and appears to be flexible enough to be able to be played more than once with the same group of players.  There is also plenty of solid, but not restrictive, guidance given to the prospective GM of the game that I believe should give confidence to any new 6d6 GM.

Player Characters in a 6d6 game are created from a deck of cards that represent different aspect of a character’s personality, physical nature, history, experience or their equipment. Actions are carried out by the player suggesting which combination of cards will allow them to carry out whatever is being attempted, and the adjudication of any more peculiar situations rely on the player explaining why that particular combination of cards will allow them to carry out the action they are attempting.  This is actually much easier to play than to describe in text like this and given that this is the first 6d6 RPG product, the examples of play given in the rules are clear and easy to follow and this I think is very important feature, since few people picking up these rules will have played a 6d6 RPG game before.

Full Review on Prince Azalea blog – Mince Pies & Murder: An RPG Review

A Strong Narrative and Atmospheric Tone

Mince Pies and Murder has some good suggestions on how to run the game and is quite tightly structured, giving it a strong narrative and atmospheric tone but limiting the space in which the players have to interpret their characters or step outside of the suggested run of the story. In some ways it’s more like a farce or a satirical play than a game per se, albeit one with a lot of improvisation. It works well as a convention game or as an introduction to 6d6 though and the genteel murder mystery hook is one that everyone should be able to pick up and run with. The manor house and the villains are nicely detailed and if you’ve had time to read up on the adventure and the various antagonists beforehand there’s more depth than there first appears to be.

Full Review on the Postmortem Studio blog – Mince Pies & Murder: An RPG Review

Very, Very Clever

The adventure has been very well put together. The NPCs are very believable, a great deal of thought has been given to the connections with the player characters and the “Agatha Christie” feel to it has been achieved very, very nicely.

The production and layout of the adventure is very unassuming. The layout is very simple and there are no illustrations, concentrating instead on the storytelling and the description of the environments.

There isn’t much I dislike about this scenario, to be honest. Although I had to read a couple of times before I could remember exactly the relationships and motivation of the NPCs against the characters.

Overall I think this is a great effort from a very interesting website with terrific ideas. If anything, this product is a bit wasted in the sense that it should be a lot bigger. The attention to detail and the idea is absolutely terrific and the writing is very, very clever.

Full Review on the G*M*S* blog – Mince Pies and Murder

Well Thought Out

The fifty or so pages describing the adventure includes some great biographical detail about each member of the manor staff. Not just physical details, but a bit of a job history, attitudes, philosophical thoughts… just about anything. Each has a favorite type of violence to be used against an opponent as well – from simply bludgeoning them to death to the use of poison. What is fantastic is that these are logically consistent and well thought out, so their hatred of the sleuths is well documented and easy to roleplay as a NPC.

Even the manor itself plays a role, offering atmosphere, props, and places to hide. Each location offers details such as any available clues, descriptions of particular items, hints as to events going on, and so on.

Full Review on Game Knight Reviews – Book Review: Mince Pies & Murder by Chris Tregenza and 6d6 RPG

PDF

Mince Pies PDF

Price: £ 5.00 Quantity:

Hard Copy

Mince Pies & UL Retail

Price: £ 25.00 Quantity:

6d6 Core

The Freedom … is Compelling

Overall, this is a really tight little rules set that is very detailed. I’ve played and enjoyed card-based systems before and I’m impressed with the innovation for play and the interplay of cards and flow that go into making up actions. It changes the dynamic from a typical tabletop RPG and even from the other card-based RPGs I’ve played. The freedom to design an action from all your cards is compelling – though possibly also a little overwhelming – and also creates a lot of potential for discussion during sessions about what is appropriate and what cards can be used.

Full Review on The Rhetorical Gamer – Playing the 6D6 RPG (a review type post)

There is Strategy Involved

Its surprisingly flexible. I thought the cards would result in the limiting of choices, but with the number of combinations that can be played (as long as the player can weave a plausible explanation for the situation in question) it covers a lot of possibilities. Hey, and you can create new cards!

The cards themselves are like skills, or feats, or equipment, or mental and physical abilities – but they are used in different ways. Not all can be available at once. There is strategy involved in what you play and what you have prepared to play.

Full Review on Tenkar’s Tavern – A Look at the 6D6 Core RPG

Many Games In One

It is obvious; 6d6 core is many games in one. If you have Game Master and several friends, you can play it like any other RPG. If there is just the two of you, you can create two characters and start a duel, just like with any CCG, with the one difference that 6d6 encourage you to create your own cards instead of to buying their, premade ones. But for this blog, the most important question is, of course, can 6d6 be played solo?

The answer is definitely yes.

6d6 Core is not planned to be used that way, so there is no mention of solo play in the book. But being a card driven game, the possibilities for solo play it opens are many, and the rules need just a little tweaking.

Full Review on BattReps blog – 6d6 Core: Solo playability

PDF

6d6 Core Rules PDF

Price: £ 7.50 Quantity:

Hard Copy

6d6 Core Hard Copy

Price: £ 17.50 Quantity:

Outbreak!

A Winning Combination

The characters are well constructed from the usual types of folks you find during a typical zombie apocalypse. (And yes, even though I wrote that sentence, I’m left wondering whether I’m really in my right mind…) There are a few special cases like Mary (a creepy little girl) with her secret and the fact that the Marshal and the criminal are handcuffed together, which make things more interesting. But each character comes with cards and a description that would get handed to the player at the beginning of the game. …

If you give 6d6 Outbreak! a try, I think the game scenario will work brilliantly and you’ll probably never get the same exact results twice. 6d6 RPG and Outbreak! definitely seems like a winning combination to me. It’s not your average RPG, and that makes it very intriguing.

Full Review on Game Knight Reviews – 6d6 Outbreak! by Ben Jackson from 6d6 RPG

A Marvel To Behold

The first thing I noticed was that without a bunch of numbers in front of the players the role-playing came more naturally as the only sheet of paper they had was a character background to read.

The freeform nature of actions in 6D6 is a marvel to behold. The core rules do not define a set of legal actions your character can perform as found in the majority of RPG’s. Granted your characters has a limited set of cards representing attributes, skills, life experiences and equipment but how you use them is limited only be your imagination. That and appropriateness of the cards.

Personal Feedback supplied to 6d6. Read it in full. – “A Marvel to Behold”

PDF

Outbreak! PDF

Price: £ 10.00 Quantity:

Hard Copy

Outbreak! Hard Copy

Price: £ 30.00 Quantity:

Quantum Flux

Creepy

The adventure does a great job of playing to the inspirations and being exactly what one would expect, while also staying fresh enough and interesting despite those associations. I’ll just say it. I did enjoy it quite a bit.

One of my favorite touches — something I enjoyed personally — was the ship’s AI and the Avatar body the AI uses to interact with people on the ship. This was a clever touch that I think some GL’s could do a lot with — and it was just creepy enough in its own right that as I was even just reading the adventure I started thinking about ways to use it that maybe didn’t have anything to do with the core adventure itself.

Full Review on Rhetorical Gamer – 6d6 RPG: Quantum Flux

PDF

Quantum Flux PDF

Price: £ 10.00 Quantity:

Hard Copy

Quantum Flux Hard Copy

Price: £ 30.00 Quantity:

Other Reviews and Write Ups

Really Interesting Experiments

Chris at 6d6 RPG is doing several innovative things with his company. I don’t know much about the game itself, but these seem like really interesting experiments from a business perspective.

First off, he is open about the process of coming up with pricing. Even though he’s not running a publicly traded company, and therefore isn’t required to report things like sales figures or other internal financial numbers, he does so regularly on the company’s blog.

Full Review on Greyhawk Grognard – Which are the Innovative Game Companies?